Quick simple page overview of the Diorama command set. Below all the API calls with a short description of what they do.

 
Data loading
 
loadFromFile Loads a diorama file (.dio) from the given URL.
loadFromScript Loads a diorama from a script file containing commands (Not in dio format).
exportDioAsString Obtains the diorama data in the diorama engine in JSON format.
destroyAll Clears the diorama engine from all data.
run Initialises the diorama engine, creates the resources and runs the presentation.
 
UI Controls
 
showLayer Shows the named layer in Google Earth.
hideLayer Hides the named layer in Google Earth.
toggleLayer Changes the named layer from visible to invisible or vice versa.
setLayer Sets the named layer in Google Earth to visible or invisible.
openDiorama Opens the named Diorama. Automatically closes currently open scene and diorama.
openScene Opens the named scene in the currently open Diorama. Automatically closes currently open scene.
nextScene Closes the current scene and opens the next scene in the currently open Diorama.
previousScene Closes the current scene and opens the previous scene in the currently open Diorama.
back Equivalent of clicking the back button in the default UI. Back will take you from the scene level to the diorama home position, from the diorama home position to the start position you where you were before opening the diorama.
setSmartVolume Sets the max volume of all sound types in one go. Music is muted first, voice last.
setMusicVolume Sets the max volume of a music sound source.
setEnvironmentVolume Sets the max volume of a environment sound source.
setVoiceVolume Sets the max volume of a voice sound source.
 
Create calls
 
createDiorama Creates a diorama that may be represented by a play icon.
addScene Adds a new scene for the current Diorama. A call to createDiorama must be made first.
 
Resource creation for both Diorama and Scene 
setBackgroundMusic Defines a background music track for the current diorama or scene. Music automatically repeats. Background music for a scene overrides the background music for a diorama.
addAltitudeSound Adds a sound to the current diorama or scene that will be audible inside a certain altitude range.
addMusicPointSound Adds a geo-located music sound to the current diorama or scene that fades out the background music as you get nearer and this sound gets louder.
addEnvironmentPointSound Adds a geo-located sound to the current diorama or scene that get’s louder as you get closer. This sound does not affect the background music volume.
setVoice Defines a voice clip for the current diorama or scene. A voice is played as soon as the diorama or scene is opened and does not repeat.
addModel Adds a 3D model to the current diorama or scene.
setSlideShow Defines a slideshow for the current scene in which slides can be displayed. Slideshows are not supported at diorama level.
addSlide Adds a slide to the current slideshow.
addTextBlock Adds a text block to the current scene in which text lines can be displayed.
addLine Adds a line of text to the current text block.
setVideo Adds a youtube video to the current scene. Video’s are not supported at diorama level.
setTime Adds time animation to the current scene. This enables sun rise animation etc.

loadFromFile

This blocking call loads a diorama file (.dio) from the given URL. The execution of the javascript waits until the diorama data is received and submitted to the diorama engine. You can load multiple files in sequence. The dio files are in JSON format. This provides protection against future API changes.

command PIA_Diorama.loadFromFile(href, destroyAll)
example PIA_Diorama.loadFromFile('http://mydomain.com/sample.dio', true);
parameters
href Defines the URL from there the dio file should be loaded. A dio file is in JSON format and can be obtained by calling getDioString.
destroyAll An optional parameter. If omitted it will default to true. destroyAll will delete all existing data in the diorama engine before loading new content. Set this to false when you wish to load multiple dio files into the diorama engine.

loadFromScript

Creates a diorama from API instructions stored in a script string separated by \n characters. This function is used in the Diorama API sandbox. It makes it possible to take user input on the browser page and submit the instructions to the diorama engine.

command PIA_Diorama.loadFromFile(script, destroyAll)
example PIA_Diorama.loadFromFile('your api instructions', true);
parameters
script A string that contains the API commands that should be issued to the diorama engine. Note that this data is NOT in JSON format like it is in a DIO file.
destroyAll An optional parameter. If omitted it will default to true. destroyAll will delete all existing data in the diorama engine before creating new content. Set this to false when you wish to retain current content in the diorama engine.

exportDioAsString

Obtains the diorama data present in the diorama engine in JSON format which is the file format for dio files. Dio files protect your work against future API changes and it is recommended to store your creations in dio format.

command PIA_Diorama.exportDioAsString()
example PIA_Diorama.exportDioAsString();
parameters none

destroyAll

Clears the diorama engine from all data.

command PIA_Diorama.destroyAll()
example PIA_Diorama.destroyAll();
parameters none

run

Initialises the diorama engine, creates the resources and runs the presentation.

command PIA_Diorama.run(openFirst)
example PIA_Diorama.run(true);
parameters
openFirst Optional parameter. Opens the first Diorama automatically when set to true.

showLayer

Shows the named layer in Google Earth.

command PIA_Diorama.showLayer(layername)
example PIA_Diorama.showLayer('borders');
parameters
layername String containing the layer name for the Google Earth layer. Options are:

buildings
terrain
roads
lowres buildings
borders
trees

hideLayer

Hides the named layer in Google Earth.

command PIA_Diorama.hideLayer(layername)
example PIA_Diorama.hideLayer('terrain');
parameters
layername String containing the layer name for the Google Earth layer. See showLayer for valid layer names.

toggleLayer

Changes the named layer from visible to invisible or vice versa.

command PIA_Diorama.toggleLayer(layername)
example PIA_Diorama.toggleLayer('roads');
parameters
layername String containing the layer name for the Google Earth layer. See showLayer for valid layer names.

setLayer

Changes the named layer from visible to invisible or vice versa.

command PIA_Diorama.setLayer(layername, visible)
example PIA_Diorama.setLayer('buildings', true);
parameters
layername String containing the layer name for the Google Earth layer. See showLayer for valid layer names.
visible Set to true to make the named layer visible. Set to false to hide the named layer.

openDiorama

Closes the currently open scene and diorama if any. Then, opens the named diorama, loads the resources and moves to the start view of that diorama.

command PIA_Diorama.openDiorama(name)
example PIA_Diorama.openDiorama('mydiorama');
parameters
name Name of the diorama currently present in the diorama engine.

openScene

Closes the currently open scene if any. Then, opens the named scene in the currenly open diorama ,loads the resources and moves to the start view of that scene.

command PIA_Diorama.openScene(name)
example PIA_Diorama.openScene('myscene');
parameters
name Name of the scene currently present in the previously opened diorama.

nextScene

Closes the currently open scene if any and then opens the next or first scene in the currently open diorama. If there is no next scene the view moves to the home view of the currently open diorama. This function can be called directly from the web-page.

command PIA_Diorama.nextScene(sceneName)
example PIA_Diorama.nextScene('myscene2');
parameters
scenename Optional parameter. The name of the next scene to be opened once this scene is completed. If no name is provided the next scene in sequence is opened.

previousScene

Closes the currently open scene if any and then opens the previous scene in the currently open diorama. The view moves to the home view of the currently open diorama if the last scene was the first scene. previousScene calls have no affect when no scenes are open.

command PIA_Diorama.previousScene()
example PIA_Diorama.previousScene();
parameters none

back

Equivalent of clicking the back button in the default UI. Back will take you from the scene level to the diorama home view or from the diorama home view to the start position you where you were before opening the last diorama. A call to back does nothing when no diorama is open.

command PIA_Diorama.back()
example PIA_Diorama.back();
parameters none

setSmartVolume

Although sound volume is affected by various aspects in the diorama engine, the listener is provided a simple smart means of control through the smartVolume feature. The control is designed so it fades and mutes background music first and voice last. As a result the single control allows user to mute music while barely dimming the voice levels. setSmartVolume controls Music, environment and voice sound all in one control.

command PIA_Diorama.setSmartVolume(volume)
example PIA_Diorama.setSmartVolume(76);
parameters none
volume Defines the smart volume level of the various sound types. Float value ranges between 0 and 100 where 0 = mute and 100 = max volume.

The diagram below illustrates how the volume channels are affected by a single volume input.

setMusicVolume

Although sound volume is affected by various aspects in the diorama engine, in addition the listener can be given control over the background music volume.

command PIA_Diorama.setMusicVolume(volume)
example PIA_Diorama.setMusicVolume(76);
parameters none
volume Defines the volume level of the music sound types. Float value ranges between 0 and 100 where 0 = mute and 100 = max volume.

setEnvironmentVolume

Although sound volume is affected by various aspects in the diorama engine, in addition the listener can be given control over the environment sound volume.

command PIA_Diorama.setEnvironmentVolume(volume)
example PIA_Diorama.setEnvironmentVolume(76);
parameters none
volume Defines the volume level of the environment sound types. Float value ranges between 0 and 100 where 0 = mute and 100 = max volume.

setSpeechVolume

Although sound volume is affected by various aspects in the diorama engine, in addition the listener can be given control over the speech sound volume.

command PIA_Diorama.setSpeechVolume(volume)
example PIA_Diorama.setSpeechVolume(76);
parameters none
volume Defines the volume level of the speech sound types. Float value ranges between 0 and 100 where 0 = mute and 100 = max volume.

createDiorama

Creates a diorama that may be represented by a play icon

command PIA_Diorama.createDiorama: function(title,iconLatitude, iconLongitude, iconAltitude, latitude, longitude, altitude, heading, tilt, roll)
example PIA_Diorama.createDiorama('San Sebastian','',43.32354475522182,-1.988303635114905,0,20,70,600);
parameters
title Defines the title to be displayed when the mouse pointer hovers over the diorama icon.
iconLatitude Latitude in degrees and decimal degrees of the button icon. southern hemisphere are negative values.
iconLongitude Longitude in degrees and decimal degrees of the button icon. Western hemisphere are negative values.
iconAltitude Altitude of the icon button in meters above sea level.
latitude Latitude in degrees and decimal degrees of the camera. southern hemisphere are negative values.
longitude Longitude in degrees and decimal degrees of the camera. Western hemisphere are negative values.
altitude Altitude of the camera in meters above sea level.
heading The direction the camera will look at expressed in degrees. North is 0 East is 90 etc.
tilt The angle the optical axis of the camera makes with a line perpendicular to the ground in degrees. 0 degrees causes the camera to look straight down. 90 degrees makes the camera look at the horizon. A typical value is about 60 degrees.
roll The roll angle of the camera expressed in degrees. The range is from -180 to 180 degrees.

addScene

Creates a scene for the current Diorama. A call to createDiorama must be made first.

command PIA_Diorama.addScene(title, flytospeed, iconLatitude, iconLongitude, iconAltitude, latitude, longitude, altitude, heading, tilt, roll, anitype, aniduration, anipercent)
example PIA_Diorama.addScene('Marina',0.2,43.32,-1.989,0,30 ,70,140 ,PIA_ANI_DOLLY,40,80,43.32,-1.98);
parameters
title Defines the title to be displayed when the mouse pointer hovers over the scene icon.
flytospeed Defines how fast the camera flies to the new position. Float value between 0 and 5 with 5 being instant teleport.
iconLatitude Latitude in degrees and decimal degrees of the button icon. southern hemisphere are negative values.
iconLongitude Longitude in degrees and decimal degrees of the button icon. Western hemisphere are negative values.
iconAltitude Altitude of the icon button in meters above sea level.
latitude Latitude of the point for the camera to look at in decimal degrees. Southern hemisphere are negative values.
longitude Longitude of the point for the camera to look at in decimal degrees. Western hemisphere are negative values.
altitude Altitude of the point for the camera to look at in meters above sea level.
heading The direction the camera will look at expressed in degrees. North is 0 East is 90 etc.
tilt The angle the optical axis of the camera makes with a line perpendicular to the ground in degrees. 0 degrees causes the camera to look straight down. 90 degrees makes the camera look at the horizon. A typical value is about 60 degrees.
roll The roll angle of the camera expressed in degrees. The range is from -180 to 180 degrees.
anitype The angle the optical axis of the camera makes with a line perpendicular to the ground in degrees. 0 degrees causes the camera to look straight down. 90 degrees makes the camera look at the horizon. A typical value is about 60 degrees.
tilt Defines type of camera animation that takes place when the camera start point for the scene has been reached. Options are:
PIA_ANI_NONE No camera animation. However the scene will not return until aniduration seconds have passed.
PIA_ANI_DOLLY Camera moves along the optical axis.
PIA_ANI_ORBIT Camera orbits around the point it looks at.
PIA_ANI_LIFT Camera moves vertically while it continues to look at the same point.
PIA_ANI_MOVE Camera moves forward horizontally. Orientation does not change.
PIA_ANI_SIDE No camera animation
PIA_ANI_SHAKE Camera remains in position but shakes like a handycam.
PIA_ANI_ORBITDOLLYIN Camera orbits and moves along the optical axis at the same time.
aniduration Duration of the camera animation in seconds.
anipercent Defines the magnitude of the animation. float value can be positive and negative and be greater than 100. It’s effect depends on the type of camera animation. The effects are listed below.
PIA_ANI_NONE Value has no influence on the animation as there is no animation.
PIA_ANI_DOLLY Travels a percentage of the range. Negative values make it go further away.
PIA_ANI_ORBIT Orbits a percentage of 360 degrees. Negative values moves counter clockwise.
PIA_ANI_LIFT Moves a percentage of the original camera height above ground.
PIA_ANI_MOVE Moves a percentage of the range. Negative values make it go backward.
PIA_ANI_SIDE Moves sideways a percentage of the range. Negative values make it go left.
PIA_ANI_SHAKE Arbirtary number causes more or less shake. 5 is a good value to start with.
PIA_ANI_ORBITDOLLYIN Orbits a percentage of 360 degrees. Negative values moves counter clockwise and travels a percentage of the range. Negative values make it go further away.
returnhome When set to true, the camera returns to the diorama home view when the scene playback is finished. The camera remains at the end point of the scene animation when set for false.
iconlatitude Latitude for the scene icon in decimal degrees. Southern hemisphere are negative values. This value can remain undefined in which case the latitude is used.
iconlongitude Longitude for the scene icon in decimal degrees. Western hemisphere are negative values. This value can remain undefined in which case the longitude is used.

setBackgroundMusic

Defines a background music track for the current diorama or scene. Music automatically repeats. Background music for a scene overrides the background music for a diorama.

command PIA_Diorama.setBackgrondMusic(href,volume)
example PIA_Diorama.setBackgroundMusic(‘http://www.mydomain.com/music.mp3',25);
parameters
href The link to the mp3 sound file.
volume Volume for the sound. Value ranges from 0 to 100 with 0 being silent.

addAltitudeSound

Adds a sound to the current diorama or scene that will be audible inside a certain altitude range. The altitude range is defined by four heights that control the fadein and fade out of the volume.

command PIA_Diorama.addAltitudeSound(id, href, volume, minLow, maxLow, maxHeigh, minHeigh)
example PIA_Diorama.addAltitudeSound('seagulls', 'http://www.mydomain.com/seagulls.mp3', 50, 0, 1, 100, 300);
id
href The link to the mp3 sound file.
volume Volume for the sound. Value range 0 to 100.
minLow Height in meters above ground at the bottom of the altitude range where the volume is zero.
maxLow Height in meters above ground at the bottom of the altitude range where the volume is maximum.
maxHeigh Height in meters above ground at the top of the altitude range where the volume is maximum.
maxLow Height in meters above ground at the top of the altitude range where the volume is zero.

This diagram shows where each height is located with relation to the volume graph.

addMusicPointSound

Adds a geo-located music sound to the current diorama or scene that fades out the background music as you get nearer and this sound gets louder. The sound also pans between the left and right loudspeaker depending on position and orientation of the camera.

command PIA_Diorama.addMusicPointSound(id, href, volume, latitude, longitude, altitude, range)
example PIA_Diorama.addMusicPointSound('street busker', 'http://www.mydomain.com/busker.mp3', 50, 43.322, -1.991, 0, 150);
parameters
id Named identifier for the sound.
href The link to the mp3 sound file.
volume Maximum volume for the sound. Value ranges from 0 to 100 with 0 being silent.
latitude Latitude of the sound origin in decimal degrees. Southern hemisphere are negative values.
longitude Longitude of the sound origin in decimal degrees. Western hemisphere are negative values.
altitude Altitude of the sound origin in meters above the ground.
range The distance in meters where the sound volume reaches zero.

addEnvironmentPointSound

Adds a geo-located sound to the current diorama or scene that get’s louder as you get closer. This sound does not affect the background music volume. The sound also pans between the left and right loudspeaker depending on position and orientation of the camera.

command PIA_Diorama.addEnvironmentPointSound(id, href, volume, latitude, longitude, altitude, range)
example PIA_Diorama.addEnvironmentPointSound('market', ‘http://www.mydomain.com/market.mp3', 100, 43.322,-1.987, 0, 90);
parameters
id Named identifier for the sound.
href The link to the mp3 sound file.
volume Maximum volume for the sound. Value ranges from 0 to 100 with 0 being silent.
latitude Latitude of the sound origin in decimal degrees. Southern hemisphere are negative values.
longitude Longitude of the sound origin in decimal degrees. Western hemisphere are negative values.
altitude Altitude of the sound origin in meters above the ground.
range The distance in meters where the sound volume reaches zero.

setVoice

Defines a voice clip for the current diorama or scene. A voice is played as soon as the diorama or scene is opened and does not repeat. during a voice playback, all sounds fade back a little.

command PIA_Diorama.setVoice(href, volume)
example PIA_Diorama.setVoice(‘http://www.mydomain.com/guide.mp3', 50);
parameters
href The link to the mp3 sound file.
volume Volume for the sound. Value ranges from 0 to 100 with 0 being silent.

AddModel

Adds a 3D model to the current diorama or scene. Parameters can be omitted from the back right down to only passing name and href. Doing so causes the model to be placed at the georeferenced location defined in the kmz file.

command PIA_Diorama.addMode(name, href, latitude, longitude, altitude, heading, tilt, roll, scale)
example PIA_Diorama.addModel('boat', ‘http://www.mydomain.com/ship.kmz', 43.322454,-1.989064, 4.3, 350, 0 , 0, 1);
parameters
name The link to the mp3 sound file.
href Link to the model which must be in kmz format suitable for Google Earth. (Sketchup exports in kmz)
latitude Latitude of the model insertion point in decimal degrees. Southern hemisphere are negative values.
longitude Longitude of the model insertion point in decimal degrees. Western hemisphere are negative values.
altitude Altitude of the model insertion point in meters above the ground.
heading The direction the model expressed in degrees. North is 0 East is 90 etc.
tilt The tilt (rotation along model X axis) in degrees. 180 to -180. 0 = aligned with the earth surface.
roll The roll (rotation along model z axis) in degrees. 180 to -180
scale The size of the model. Sometimes a model is made in the wrong scale. This can be corrected here. Values are always positive. Normally you should use a value of 1. A value of 0.5 shows the model at half it’s size scaled around the insertion point.

setSlideShow

Defines a slideshow for the current scene in which slides can be displayed. Slideshows are not supported at diorama level. The parameters describe an area on the 3D window with which the image slides will be scaled to fit.

command PIA_Diorama.setSlideShow(anchorx, anchory, rotationx, rotationy, left, top, width, height, duration, transitionType, cycles)
example PIA_Diorama.addSlideShow(0, 0.5, 0.5, 0.5, 0, 0.5, 0.6, 0.6, 5, PIA_OUTIN, 1);
parameters
anchorx Defines the x insertion point of the slideshow box relative to itself in fractions.
anchory Defines the y insertion point of the slideshow box relative to itself in fractions.
rotationx Defines the x of the rotation point of the slideshow box relative to itself in fractions.
rotationy Defines the y of the rotation point of the slideshow box relative to itself in fractions.
left Left position of the anchor expressed in fractions of the 3D window width. 0.5 = half the window width etc.
top Top position of the anchor expressed in fractions of the 3D window.
width Width expressed in fractions of the 3D window width. 0.5 = half the window width etc.
height Height expressed in fractions of the 3D window width. 0.5 = half the window height etc.
duration Duration in seconds for each slide. Duration includes the slide transition times.
transitionType Defines the type of image transition when the one slide changes to the next. There are several predefined transition to choose from:
PIA_SHOWONE Shows one image at a time with a hard cut transition
PIA_CROSSFADE Fades the old image out while fading the new image in. (Cross fade)
PIA_OUTIN Fades the old image out and then fades the new image in (Slide show effect)
cycles Number of times the slideshow is to be repeated before it is considered finished. Typically you enter the value 1 in here so the slideshow shows only once.

The image below illustrates the relation of each of the box dimensions. The top and height values are defined in factions of the 3D window height. Therefor a height of 0.5 is half the height of the 3D window. the same applies for the width and left values which are a fraction of the 3D window width.

The anchor and rotation points are expressed in fractions relative to the slideshowbox size. Therefore an anchory of 0.3 is 0.3 of the slideshowbox height up from the bottom of the slideshowbox.

addSlide

Adds a image slide to the current slideshow.

command PIA_Diorama.addSlide(href, angle)
example PIA_Diorama.addSlide(‘http://www.mydomain.com/myimage.jpg',5);
parameters
href Link to image resource.
angle The angle in degrees the image is rotated. Negative values are counter clockwise.

addTextBlock

Adds a text block to the current scene in which text lines can be displayed. The text block position is identified by the initial text insertion point. There is no width or height limit. Authors need to ensure themselves that there are not too many lines or the text is too wide.

command PIA_Diorama.addTextBlock(name, left, top, size, font, alignment, color)
example PIA_Diorama.addTextBlock('Urgull', 0.55, 0.75, 0.056, PIA_DIA_arial_56, PIA_LEFTALIGN, 'ffeeeeee');
parameters
name Named id of the text area.
left Left text insert position in fractions of the 3D window width. 0.5 = halfway along the 3D window width etc.
top Top text insert position in fractions of the 3D window. 0.5 = halfway down the 3D window height etc.
size Height of the text expressed in fractions. a value of 0.1 causes the text to be 10% of the height of the 3D window.
font Reference to the available bitmap fonts. These are:
PIA_DIA_arial_56 large arial font with outline. The bitmap font is limited to which characters it can display.
more to come...
alignment Reference to the text alignment. Options are:
PIA_LEFTALIGN Text lines are all aligned on the left.
PIA_CENTERALIGN Text lines are all aligned at the center.
PIA_RIGHTALIGN Text lines are all aligned on the right.
color Left text insert position in fractions of the 3D window width. 0.5 = halfway along the 3D window width etc.

AddLine

Adds a line of text to the current text block.

command PIA_Diorama.addLine(text)
example PIA_Diorama.addLine('lying on Playa de la Concha.');
parameters
text The text to be displayed for this line. The bitmap font supports a limited character set.

setVideo

Adds a youtube video to the current scene. Video’s are not supported at diorama level. Video windows are overlaid on top of the Google Earth window. As such they are not scaled. Although the position is defined in fractions, the video window size is defined in pixels so it can be made to perfectly match the original video source.

command PIA_Diorama.setVideo(videoid, left, top, width, height, widthfraction, autoplay, allowfullscreen, autohide, dropshadow)
example PIA_Diorama.setVideo('3M845LgkjQY', 0.03,0.15,560,314, 0.5, true, false, true, true');
parameters
videoid Youtube.com video id code eg: "3M845LgkjQY"
left Left video window position in fractions of the 3D window width. 0.5 = halfway along the 3D window width etc.
top Top video window position in fractions of the 3D window. 0.5 = halfway down the 3D window height etc.
width Width of video window in pixels. This width is used when widthfraction is set to 0. Otherwise the video aspect ratio is determined from this width and height.
height Height of video window in pixels. This height is used when widthfraction is set to 0. Otherwise the video aspect ratio is determined from this height and width.
widthfraction Width of video window in fractions. 0.5 = halfway along the 3D window width etc. The height is automatically adjusted to maintain aspect ratio. Set widthfraction to 0 if you want to define the video window in absolute pixels regardless of the size of the 3D window.
autoplay When set to true the video starts playing automatically once it is loading.
allowfullscreen A full screen icon will be available on the video window user interface when this parameter is set to true.
autohide When set to true the user interface controls will disappear when not used. Mouse move over the window makes them re-appear.
dropshadow When set to true a drop shadow will be placed underneath the video window.

setTime

Adds time animation to the current scene. With this function you can set a time for the scene or animate a time between two values and thus have the sun move. The time animation takes place during the camera animation for the scene

command PIA_Diorama.setTime(startYear, startMonth, startDay, startHour, startMinute, endYear, endMonth, endDay, endHour, endMinute)
example PIA_Diorama.setTime(2012, 2, 21, 5, 0, 2012, 2, 21, 8, 0);
parameters
startYear Defines the year (4 digits) at which the scene time is set or starts
startMonth Defines the month (1-12) at which the scene time is set or starts
startDay Defines the day (0-31) at which the scene time is set or starts
startHour Defines the hour at which the scene time is set or starts
startMinute Defines the minute at which the scene time is set or starts
endYear Optional value. Defines the year (4 digits) at which the scene time animation ends
endMonth Optional value. Defines the month (1-12) at which the scene time animation ends
endDay Optional value. Defines the day (0-31) at which the scene time animation ends
endHour Optional value. Defines the hour at which the scene time animation ends
endMinute Optional value. Defines the minute at which the scene time animation ends

Diorama

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